20 #ifndef ANTKEEPER_PAUSE_MENU_STATE_HPP
21 #define ANTKEEPER_PAUSE_MENU_STATE_HPP
34 std::unique_ptr<scene::text> resume_text;
35 std::unique_ptr<scene::text> options_text;
36 std::unique_ptr<scene::text> main_menu_text;
37 std::unique_ptr<scene::text> quit_text;
Abstract base class for game states.