20 #ifndef ANTKEEPER_OPTIONS_MENU_STATE_HPP
21 #define ANTKEEPER_OPTIONS_MENU_STATE_HPP
35 std::unique_ptr<scene::text> controls_text;
36 std::unique_ptr<scene::text> graphics_text;
37 std::unique_ptr<scene::text> sound_text;
38 std::unique_ptr<scene::text> language_text;
39 std::unique_ptr<scene::text> back_text;
Abstract base class for game states.