Antkeeper  0.0.1
navmesh-agent-component.hpp
Go to the documentation of this file.
1 /*
2  * Copyright (C) 2023 Christopher J. Howard
3  *
4  * This file is part of Antkeeper source code.
5  *
6  * Antkeeper source code is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * Antkeeper source code is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
18  */
19 
20 #ifndef ANTKEEPER_GAME_NAVMESH_AGENT_COMPONENT_HPP
21 #define ANTKEEPER_GAME_NAVMESH_AGENT_COMPONENT_HPP
22 
23 #include <engine/entity/id.hpp>
24 #include <engine/math/vector.hpp>
26 
31 {
33  entity::id navmesh_eid{entt::null};
34 
37 
40 
43 };
44 
45 #endif // ANTKEEPER_GAME_NAVMESH_AGENT_COMPONENT_HPP
Portion of a shell bounded by loops.
Definition: brep-face.hpp:244
Boundary representation (B-rep) of a mesh.
Definition: brep-mesh.hpp:34
entt::entity id
Entity ID type.
Definition: id.hpp:28
n-dimensional vector.
Definition: vector.hpp:44
entity::id navmesh_eid
Entity ID of the navmesh.
math::fvec3 surface_normal
Smooth interpolated surface normal at the agent position.
geom::brep_face * face
Pointer to the current mesh face on which the agent is located.
geom::brep_mesh * mesh
Pointer to the current mesh through which the agent is navigating.