Antkeeper
0.0.1
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#include <engine/render/pass.hpp>
#include <engine/render/material.hpp>
#include <engine/render/material-blend-mode.hpp>
#include <engine/math/vector.hpp>
#include <engine/gl/shader-program.hpp>
#include <engine/gl/shader-variable.hpp>
#include <engine/gl/texture.hpp>
#include <functional>
#include <unordered_map>
#include <span>
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Classes | |
class | render::material_pass |
Renders scene objects using their material-specified shaders and properties. More... | |
Namespaces | |
render | |
High-level rendering. | |