20 #ifndef ANTKEEPER_LANGUAGE_MENU_STATE_HPP
21 #define ANTKEEPER_LANGUAGE_MENU_STATE_HPP
38 void update_text_content();
40 std::shared_ptr<text_file> language_manifest;
41 std::size_t language_index;
43 std::unique_ptr<scene::text> language_name_text;
44 std::unique_ptr<scene::text> language_value_text;
45 std::unique_ptr<scene::text> back_text;
Abstract base class for game states.