Antkeeper  0.0.1
language-menu-state.hpp
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1 /*
2  * Copyright (C) 2023 Christopher J. Howard
3  *
4  * This file is part of Antkeeper source code.
5  *
6  * Antkeeper source code is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * Antkeeper source code is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
18  */
19 
20 #ifndef ANTKEEPER_LANGUAGE_MENU_STATE_HPP
21 #define ANTKEEPER_LANGUAGE_MENU_STATE_HPP
22 
24 #include <engine/scene/text.hpp>
26 #include <memory>
27 #include <string>
28 #include <vector>
29 
30 
32 {
33 public:
34  explicit language_menu_state(::game& ctx);
35  virtual ~language_menu_state();
36 
37 private:
38  void update_text_content();
39 
40  std::shared_ptr<text_file> language_manifest;
41  std::size_t language_index;
42 
43  std::unique_ptr<scene::text> language_name_text;
44  std::unique_ptr<scene::text> language_value_text;
45  std::unique_ptr<scene::text> back_text;
46 };
47 
48 #endif // ANTKEEPER_LANGUAGE_MENU_STATE_HPP
Abstract base class for game states.
Definition: game-state.hpp:29
::game & ctx
Definition: game-state.hpp:44
Definition: game.hpp:121
language_menu_state(::game &ctx)