Antkeeper  0.0.1
keyboard-config-menu-state.hpp
Go to the documentation of this file.
1 /*
2  * Copyright (C) 2023 Christopher J. Howard
3  *
4  * This file is part of Antkeeper source code.
5  *
6  * Antkeeper source code is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * Antkeeper source code is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
18  */
19 
20 #ifndef ANTKEEPER_KEYBOARD_CONFIG_MENU_STATE_HPP
21 #define ANTKEEPER_KEYBOARD_CONFIG_MENU_STATE_HPP
22 
24 #include <engine/input/action.hpp>
28 #include <cstdint>
29 #include <engine/scene/text.hpp>
30 #include <memory>
31 
33 {
34 public:
35  explicit keyboard_config_menu_state(::game& ctx);
37 
38 private:
39  std::string get_mapping_string(const input::action_map& action_map, const input::action& control);
40  void add_control_item(input::action_map& action_map, input::action& control, hash::fnv1a32_t control_name_hash);
41 
42  std::shared_ptr<event::subscription> key_mapped_subscription;
43  std::shared_ptr<event::subscription> mouse_button_mapped_subscription;
44  std::shared_ptr<event::subscription> mouse_scroll_mapped_subscription;
45 
46  std::unique_ptr<scene::text> back_text;
47  std::vector<std::unique_ptr<scene::text>> control_item_texts;
48 
49  bool action_remapped;
50 };
51 
52 #endif // ANTKEEPER_KEYBOARD_CONFIG_MENU_STATE_HPP
Abstract base class for game states.
Definition: game-state.hpp:29
::game & ctx
Definition: game-state.hpp:44
Definition: game.hpp:121
Maps input to a set of contextually-related actions.
Definition: action-map.hpp:43
Evaluates an activation state given input values and publishes events on activation state changes.
Definition: action.hpp:33
32-bit FNV-1a hash value.
Definition: fnv1a.hpp:117