20 #ifndef ANTKEEPER_KEYBOARD_CONFIG_MENU_STATE_HPP
21 #define ANTKEEPER_KEYBOARD_CONFIG_MENU_STATE_HPP
42 std::shared_ptr<event::subscription> key_mapped_subscription;
43 std::shared_ptr<event::subscription> mouse_button_mapped_subscription;
44 std::shared_ptr<event::subscription> mouse_scroll_mapped_subscription;
46 std::unique_ptr<scene::text> back_text;
47 std::vector<std::unique_ptr<scene::text>> control_item_texts;
Abstract base class for game states.
32-bit FNV-1a hash value.