20 #ifndef ANTKEEPER_GRAPHICS_MENU_STATE_HPP
21 #define ANTKEEPER_GRAPHICS_MENU_STATE_HPP
34 void update_value_text_content();
36 std::unique_ptr<scene::text> fullscreen_name_text;
37 std::unique_ptr<scene::text> fullscreen_value_text;
38 std::unique_ptr<scene::text> resolution_name_text;
39 std::unique_ptr<scene::text> resolution_value_text;
40 std::unique_ptr<scene::text> v_sync_name_text;
41 std::unique_ptr<scene::text> v_sync_value_text;
42 std::unique_ptr<scene::text> aa_method_name_text;
43 std::unique_ptr<scene::text> aa_method_value_text;
44 std::unique_ptr<scene::text> font_scale_name_text;
45 std::unique_ptr<scene::text> font_scale_value_text;
46 std::unique_ptr<scene::text> dyslexia_font_name_text;
47 std::unique_ptr<scene::text> dyslexia_font_value_text;
48 std::unique_ptr<scene::text> back_text;
Abstract base class for game states.