Antkeeper  0.0.1
gamepad-config-menu-state.hpp
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1 /*
2  * Copyright (C) 2023 Christopher J. Howard
3  *
4  * This file is part of Antkeeper source code.
5  *
6  * Antkeeper source code is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
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9  * (at your option) any later version.
10  *
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13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
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18  */
19 
20 #ifndef ANTKEEPER_GAMEPAD_CONFIG_MENU_STATE_HPP
21 #define ANTKEEPER_GAMEPAD_CONFIG_MENU_STATE_HPP
22 
24 #include <engine/input/action.hpp>
28 #include <cstdint>
29 #include <engine/scene/text.hpp>
30 #include <memory>
31 
32 
34 {
35 public:
36  explicit gamepad_config_menu_state(::game& ctx);
38 
39 private:
40  std::string get_mapping_string(const input::action_map& action_map, const input::action& control);
41  void add_control_item(input::action_map& action_map, input::action& control, hash::fnv1a32_t control_name_hash);
42 
43  std::shared_ptr<event::subscription> gamepad_axis_mapped_subscription;
44  std::shared_ptr<event::subscription> gamepad_button_mapped_subscription;
45  std::shared_ptr<event::subscription> key_mapped_subscription;
46 
47  std::unique_ptr<scene::text> back_text;
48  std::vector<std::unique_ptr<scene::text>> control_item_texts;
49 
50  bool action_remapped;
51 };
52 
53 
54 #endif // ANTKEEPER_GAMEPAD_CONFIG_MENU_STATE_HPP
Abstract base class for game states.
Definition: game-state.hpp:29
::game & ctx
Definition: game-state.hpp:44
Definition: game.hpp:121
Maps input to a set of contextually-related actions.
Definition: action-map.hpp:43
Evaluates an activation state given input values and publishes events on activation state changes.
Definition: action.hpp:33
32-bit FNV-1a hash value.
Definition: fnv1a.hpp:117