20 #ifndef ANTKEEPER_GAMEPAD_CONFIG_MENU_STATE_HPP
21 #define ANTKEEPER_GAMEPAD_CONFIG_MENU_STATE_HPP
43 std::shared_ptr<event::subscription> gamepad_axis_mapped_subscription;
44 std::shared_ptr<event::subscription> gamepad_button_mapped_subscription;
45 std::shared_ptr<event::subscription> key_mapped_subscription;
47 std::unique_ptr<scene::text> back_text;
48 std::vector<std::unique_ptr<scene::text>> control_item_texts;
Abstract base class for game states.
32-bit FNV-1a hash value.