Antkeeper  0.0.1
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cube-map.cpp
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1 /*
2  * Copyright (C) 2023 Christopher J. Howard
3  *
4  * This file is part of Antkeeper source code.
5  *
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14  * GNU General Public License for more details.
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18  */
19 
20 #include <engine/gl/cube-map.hpp>
21 
22 namespace gl {
23 
24 cube_map_layout infer_cube_map_layout(std::uint32_t width, std::uint32_t height) noexcept
25 {
26  if (width == height / 6)
27  {
29  }
30  else if (width == height * 6)
31  {
32  return cube_map_layout::row;
33  }
34  else if (width == (height / 4) * 3)
35  {
37  }
38  else if (width == (height * 4) / 3)
39  {
41  }
42  else if (width == height * 2)
43  {
45  }
46  else if (width == height)
47  {
49  }
50 
52 }
53 
54 std::uint32_t infer_cube_map_face_width(std::uint32_t width, std::uint32_t height, cube_map_layout layout) noexcept
55 {
56  switch (layout)
57  {
60  return width;
61 
63  return height;
64 
66  return height / 4;
67 
70  return width / 4;
71 
72  default:
73  return 0;
74  }
75 }
76 
77 } // namespace gl
Graphics library interface.
Definition: window.hpp:28
std::uint32_t infer_cube_map_face_width(std::uint32_t width, std::uint32_t height, cube_map_layout layout) noexcept
Infers the width of a cube map face from its dimensons and layout.
Definition: cube-map.cpp:54
cube_map_layout infer_cube_map_layout(std::uint32_t width, std::uint32_t height) noexcept
Infers the layout of a cube map from its dimensions.
Definition: cube-map.cpp:24
cube_map_layout
Cube map layouts.
Definition: cube-map.hpp:29
@ column
Faces are stored consecutively in a single column.
@ spherical
Faces are stored in a spherical projection.
@ horizontal_cross
Faces are stored in a horizontal cross.
@ unknown
Unknown layout.
@ equirectangular
Faces are stored in an equirectangular projection.
@ vertical_cross
Faces are stored in a vertical cross.
@ row
Faces are stored consecutively in a single row.