Antkeeper  0.0.1
credits-state.hpp
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1 /*
2  * Copyright (C) 2023 Christopher J. Howard
3  *
4  * This file is part of Antkeeper source code.
5  *
6  * Antkeeper source code is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * Antkeeper source code is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
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17  * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
18  */
19 
20 #ifndef ANTKEEPER_CREDITS_STATE_HPP
21 #define ANTKEEPER_CREDITS_STATE_HPP
22 
24 #include <engine/scene/text.hpp>
27 #include <vector>
28 
29 
31 {
32 public:
33  explicit credits_state(::game& ctx);
34  virtual ~credits_state();
35 
36 private:
37  scene::text credits_text;
38  animation<float> credits_fade_in_animation;
39  animation<float> credits_scroll_animation;
40  std::vector<std::shared_ptr<::event::subscription>> input_mapped_subscriptions;
41  std::shared_ptr<event::subscription> window_resized_subscription;
42 };
43 
44 #endif // ANTKEEPER_CREDITS_STATE_HPP
virtual ~credits_state()
credits_state(::game &ctx)
Abstract base class for game states.
Definition: game-state.hpp:29
::game & ctx
Definition: game-state.hpp:44
Definition: game.hpp:121
Text scene object.
Definition: text.hpp:37