20 #ifndef ANTKEEPER_GAME_CONSTRAINT_STACK_COMPONENT_HPP
21 #define ANTKEEPER_GAME_CONSTRAINT_STACK_COMPONENT_HPP
entt::entity id
Entity ID type.
Causes an ordered stack of constraints to be applied to an entity.
entity::id head
ID of the entity containing the first constraint stack node.
int priority
Priority number, with lower priorities evaluated first.
Single node in a constraint stack.
float weight
Controls the amount of influence the constraint has on the final result.
bool active
Enables or disables the constraint.
entity::id next
ID of the entity containing the next constraint in the constraint stack.