Antkeeper
0.0.1
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Abstract base class for lights, cameras, model instances, and other scene objects. More...
#include <object.hpp>
Public Member Functions | |
const std::size_t | get_object_type_id () const noexcept final |
Returns the type ID for this scene object type. More... | |
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virtual void | render (render::context &ctx) const |
Adds render operations to a render context. More... | |
void | look_at (const vector_type &position, const vector_type &target, const vector_type &up) |
constexpr void | set_layer_mask (std::uint32_t mask) noexcept |
Sets the layer mask of the object. More... | |
void | set_transform (const transform_type &transform) |
Sets the transform of the object. More... | |
void | set_translation (const vector_type &translation) |
Sets the translation of the object. More... | |
void | set_rotation (const quaternion_type &rotation) |
Sets the rotation of the object. More... | |
constexpr std::uint32_t | get_layer_mask () const noexcept |
Returns the layer mask of the object. More... | |
constexpr const transform_type & | get_transform () const noexcept |
Returns the transform of the object. More... | |
constexpr const vector_type & | get_translation () const noexcept |
Returns the translation of the object. More... | |
constexpr const quaternion_type & | get_rotation () const noexcept |
Returns the rotation of the object. More... | |
constexpr const vector_type & | get_scale () const noexcept |
Returns the scale of the object. More... | |
virtual const aabb_type & | get_bounds () const noexcept=0 |
Returns the bounds of the object. More... | |
void | set_scale (const vector_type &scale) |
Sets the scale of the object. More... | |
void | set_scale (float scale) |
Sets the scale of the object. More... | |
Static Public Attributes | |
static const std::atomic< std::size_t > | object_type_id {object_base::next_object_type_id()} |
Unique type ID for this scene object type. More... | |
Additional Inherited Members | |
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using | vector_type = math::fvec3 |
using | quaternion_type = math::fquat |
using | transform_type = math::transform< float > |
using | aabb_type = geom::box< float > |
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virtual void | transformed () |
Called every time the scene object's tranform is changed. More... | |
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static std::size_t | next_object_type_id () |
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std::uint32_t | m_layer_mask {1} |
transform_type | m_transform {transform_type::identity()} |
Abstract base class for lights, cameras, model instances, and other scene objects.
T | This should be the same class that's inheriting from the scene object, in order to give it a valid type-specific ID. |
Definition at line 171 of file object.hpp.
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inlinefinalvirtualnoexcept |
Returns the type ID for this scene object type.
Implements scene::object_base.
Definition at line 177 of file object.hpp.
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static |
Unique type ID for this scene object type.
Definition at line 175 of file object.hpp.