Antkeeper
0.0.1
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#include <engine/render/stages/cascaded-shadow-map-stage.hpp>
#include <engine/resources/resource-manager.hpp>
#include <engine/gl/pipeline.hpp>
#include <engine/gl/framebuffer.hpp>
#include <engine/gl/shader-program.hpp>
#include <engine/render/context.hpp>
#include <engine/render/material.hpp>
#include <engine/render/vertex-attribute-location.hpp>
#include <engine/scene/camera.hpp>
#include <engine/scene/collection.hpp>
#include <engine/scene/light.hpp>
#include <engine/geom/primitives/view-frustum.hpp>
#include <engine/math/interpolation.hpp>
#include <engine/math/vector.hpp>
#include <engine/math/matrix.hpp>
#include <engine/math/quaternion.hpp>
#include <engine/math/projection.hpp>
#include <cmath>
#include <algorithm>
#include <execution>
#include <mutex>
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render | |
High-level rendering. | |