Antkeeper  0.0.1
buffer-usage.hpp
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1 /*
2  * Copyright (C) 2023 Christopher J. Howard
3  *
4  * This file is part of Antkeeper source code.
5  *
6  * Antkeeper source code is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * Antkeeper source code is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
18  */
19 
20 #ifndef ANTKEEPER_GL_BUFFER_USAGE_HPP
21 #define ANTKEEPER_GL_BUFFER_USAGE_HPP
22 
23 #include <cstdint>
24 
25 namespace gl {
26 
32 enum class buffer_usage: std::uint8_t
33 {
36 
39 
42 
45 
48 
51 
54 
57 
60 };
61 
62 } // namespace gl
63 
64 #endif // ANTKEEPER_GL_BUFFER_USAGE_HPP
Graphics library interface.
Definition: window.hpp:28
buffer_usage
Usage hints for vertex buffers.
@ static_draw
Data will be modified once, by the application, and used many times, for drawing commands.
@ dynamic_copy
Data will be modified repeatedly, by reading data from the GL, and used many times,...
@ static_copy
Data will be modified once, by reading data from the GL, and many times, for drawing commands.
@ dynamic_draw
Data will be modified repeatedly, by the application, and used many times, for drawing commands.
@ stream_draw
Data will be modified once, by the application, and used at most a few times, for drawing commands.
@ dynamic_read
Data will be modified repeatedly, by reading data from the GL, and used many times,...
@ static_read
Data will be modified once, by reading data from the GL, and used many times, to return that data to ...
@ stream_copy
Data will be modified once, by reading data from the GL, and used at most a few times,...
@ stream_read
Data will be modified once, by reading data from the GL, and used at most a few times,...