Antkeeper
0.0.1
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#include <engine/geom/brep/brep-operations.hpp>
#include <engine/math/vector.hpp>
#include <engine/render/vertex-attribute-location.hpp>
#include <engine/debug/log.hpp>
#include <algorithm>
#include <cmath>
Go to the source code of this file.
Namespaces | |
geom | |
Geometric algorithms. | |
Functions | |
void | geom::generate_face_normals (brep_mesh &mesh) |
Generates the math::fvec3 face attribute "normal" for a B-rep mesh. More... | |
void | geom::generate_vertex_normals (brep_mesh &mesh) |
Generates the math::fvec3 vertex attribute "normal" for a B-rep mesh. More... | |
void | geom::generate_loop_barycentric (brep_mesh &mesh) |
Generates the math::fvec3 loop attribute "barycentric" for a B-rep mesh. More... | |
std::unique_ptr< render::model > | geom::generate_model (const brep_mesh &mesh, std::shared_ptr< render::material > material=nullptr) |
Generates a model from a B-rep mesh. More... | |