Antkeeper  0.0.1
animator.cpp
Go to the documentation of this file.
1 /*
2  * Copyright (C) 2023 Christopher J. Howard
3  *
4  * This file is part of Antkeeper source code.
5  *
6  * Antkeeper source code is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * Antkeeper source code is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
18  */
19 
22 #include <stdexcept>
23 
25  animating(0)
26 {}
27 
28 void animator::animate(float dt)
29 {
30  // Advance animations
31  ++animating;
32  for (animation_base* animation: animations)
33  {
34  animation->advance(dt);
35  }
36  --animating;
37 }
38 
40 {
41  if (animating)
42  throw std::runtime_error("Attempting to add animation to animator while animating");
43 
44  animations.emplace(animation);
45 }
46 
48 {
49  if (animating)
50  throw std::runtime_error("Attempting to remove animation from animator while animating");
51 
52  auto it = animations.find(animation);
53  if (it != animations.end())
54  {
55  animations.erase(it);
56  }
57 }
58 
60 {
61  if (animating)
62  throw std::runtime_error("Attempting to remove animations from animator while animating");
63 
64  animations.clear();
65 }
Abstract base class for keyframe animations.
Definition: animation.hpp:33
Keyframe animation.
Definition: animation.hpp:149
virtual void advance(float dt)
Advances the animation position (t) by dt.
Definition: animation.hpp:224
void remove_animation(animation_base *animation)
Removes an animation from the animator.
Definition: animator.cpp:47
void add_animation(animation_base *animation)
Adds an animation to the animator.
Definition: animator.cpp:39
void animate(float dt)
Progresses all active animations by dt.
Definition: animator.cpp:28
void remove_animations()
Removes all animations from the animator.
Definition: animator.cpp:59
animator()
Constructs an animator.
Definition: animator.cpp:24