24 void point_light::color_updated()
26 m_colored_luminous_flux =
get_color() * m_luminous_flux;
29 void point_light::luminous_flux_updated() noexcept
31 m_colored_luminous_flux =
get_color() * m_luminous_flux;
constexpr const math::fvec3 & get_color() const noexcept
Returns the scene-linear RGB color of the light.