Antkeeper
0.0.1
|
#include <engine/geom/mesh-functions.hpp>
#include <engine/utility/fundamental-types.hpp>
#include <unordered_map>
#include <vector>
Go to the source code of this file.
Namespaces | |
geom | |
Geometric algorithms. | |
Functions | |
void | geom::create_triangle_mesh (mesh &mesh, const std::vector< float3 > &vertices, const std::vector< std::array< std::uint_fast32_t, 3 >> &triangles) |
Creates a triangle mesh from a list of vertices and indices. More... | |
void | geom::calculate_face_normals (float3 *normals, const mesh &mesh) |
Calculates normals for each face. More... | |
float3 | geom::calculate_face_normal (const mesh::face &face) |
void | geom::calculate_vertex_tangents (float4 *tangents, const float2 *texcoords, const float3 *normals, const mesh &mesh) |
Calculates smooth tangents per-vertex. More... | |
box< float > | geom::calculate_bounds (const mesh &mesh) |
Calculates the AABB bounds of a mesh. More... | |
mesh::vertex * | geom::poke_face (mesh &mesh, std::size_t index) |
Triangulates a face by adding a new vertex in the center, then creating triangles between the edges of the original face and the new vertex. More... | |