Antkeeper
0.0.1
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#include <engine/input/mapping.hpp>
Go to the source code of this file.
Classes | |
struct | input::gamepad_axis_mapped_event |
Event generated when a gamepad axis mapping has been generated. More... | |
struct | input::gamepad_button_mapped_event |
Event generated when a gamepad button mapping has been generated. More... | |
struct | input::key_mapped_event |
Event generated when a key mapping has been generated. More... | |
struct | input::mouse_button_mapped_event |
Event generated when a mouse button mapping has been generated. More... | |
struct | input::mouse_motion_mapped_event |
Event generated when a mouse motion mapping has been generated. More... | |
struct | input::mouse_scroll_mapped_event |
Event generated when a mouse scroll mapping has been generated. More... | |
Namespaces | |
input | |
Input devices, events, and mapping. | |