Antkeeper
0.0.1
input
gamepad
input::gamepad Member List
This is the complete list of members for
input::gamepad
, including all inherited members.
connect
()
input::device
disconnect
()
input::device
gamepad
()
input::gamepad
get_axis_moved_channel
() noexcept
input::gamepad
inline
get_button_pressed_channel
() noexcept
input::gamepad
inline
get_button_released_channel
() noexcept
input::gamepad
inline
get_connected_channel
() noexcept
input::device
inline
get_device_type
() const noexcept override
input::gamepad
inline
virtual
get_disconnected_channel
() noexcept
input::device
inline
get_uuid
() const noexcept
input::device
inline
is_connected
() const noexcept
input::device
inline
move
(gamepad_axis axis, float position)
input::gamepad
press
(gamepad_button button)
input::gamepad
release
(gamepad_button button)
input::gamepad
set_activation_threshold
(gamepad_axis axis, float min, float max)
input::gamepad
set_left_deadzone_cross
(bool cross)
input::gamepad
set_left_deadzone_roundness
(float roundness)
input::gamepad
set_response_curve
(gamepad_axis axis, gamepad_response_curve curve)
input::gamepad
set_right_deadzone_cross
(bool cross)
input::gamepad
set_right_deadzone_roundness
(float roundness)
input::gamepad
set_uuid
(const ::uuid &id)
input::device