Antkeeper
0.0.1
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This is the complete list of members for animation_pose, including all inherited members.
animation_pose(const skeleton &skeleton) | animation_pose | explicit |
animation_pose() noexcept=default | animation_pose | |
get_absolute_transform(bone_index_type index) const | pose | inline |
get_matrix_palette() const noexcept | animation_pose | inline |
get_relative_transform(bone_index_type index) const | pose | inline |
get_skeleton() const noexcept | pose | inline |
m_absolute_transforms | pose | protected |
m_relative_transforms | pose | protected |
m_skeleton | pose | protected |
pose(const skeleton &skeleton) | pose | explicit |
pose() noexcept=default | pose | |
reset() | animation_pose | |
set_relative_rotation(bone_index_type index, const bone_transform_type::quaternion_type &rotation) | pose | inline |
set_relative_scale(bone_index_type index, const bone_transform_type::vector_type &scale) | pose | inline |
set_relative_transform(bone_index_type index, const bone_transform_type &transform) | pose | inline |
set_relative_translation(bone_index_type index, const bone_transform_type::vector_type &translation) | pose | inline |
update(bone_index_type first_index, std::size_t bone_count) override | animation_pose | virtual |
update() | animation_pose | |
update(bone_index_type first_index, std::size_t bone_count) | animation_pose |