Antkeeper  0.0.1
animation_pose Member List

This is the complete list of members for animation_pose, including all inherited members.

animation_pose(const skeleton &skeleton)animation_poseexplicit
animation_pose() noexcept=defaultanimation_pose
get_absolute_transform(bone_index_type index) constposeinline
get_matrix_palette() const noexceptanimation_poseinline
get_relative_transform(bone_index_type index) constposeinline
get_skeleton() const noexceptposeinline
m_absolute_transformsposeprotected
m_relative_transformsposeprotected
m_skeletonposeprotected
pose(const skeleton &skeleton)poseexplicit
pose() noexcept=defaultpose
reset()animation_pose
set_relative_rotation(bone_index_type index, const bone_transform_type::quaternion_type &rotation)poseinline
set_relative_scale(bone_index_type index, const bone_transform_type::vector_type &scale)poseinline
set_relative_transform(bone_index_type index, const bone_transform_type &transform)poseinline
set_relative_translation(bone_index_type index, const bone_transform_type::vector_type &translation)poseinline
update(bone_index_type first_index, std::size_t bone_count) overrideanimation_posevirtual
update()animation_pose
update(bone_index_type first_index, std::size_t bone_count)animation_pose