Antkeeper
0.0.1
|
#include <engine/render/stage.hpp>
#include <engine/gl/shader-template.hpp>
#include <engine/gl/shader-program.hpp>
#include <engine/gl/shader-variable.hpp>
#include <engine/gl/pipeline.hpp>
#include <engine/scene/directional-light.hpp>
#include <engine/resources/resource-manager.hpp>
#include <memory>
#include <string>
#include <unordered_map>
Go to the source code of this file.
Classes | |
class | render::cascaded_shadow_map_stage |
Renders cascaded shadow maps for directional lights. More... | |
Namespaces | |
render | |
High-level rendering. | |