Antkeeper
0.0.1
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#include <engine/render/pass.hpp>
#include <engine/gl/shader-template.hpp>
#include <engine/gl/shader-program.hpp>
#include <engine/gl/shader-variable.hpp>
#include <engine/gl/vertex-buffer.hpp>
#include <engine/gl/vertex-array.hpp>
#include <engine/gl/texture.hpp>
#include <engine/gl/sampler.hpp>
#include <memory>
#include <functional>
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Classes | |
class | render::bloom_pass |
Physically-based bloom render pass. More... | |
Namespaces | |
render | |
High-level rendering. | |